Very well done. Only bears a passing resemblance to the Hunter though (Mostly it's head and general shape/proportions)
Safe to assume this is somewhat based off (or part of?) the work done for the Heavy Gear Assault game? Notably the chest is completely different, as are the shoulders. Not saying it's bad mind you, I really do like the shape the torso is taking here. A little more organic than the old hunter sketches. I also see the armor skirts were done away with and made into just extra plates on the upper legs yes? Easier to model? Or just felt like doing away with armored skirts?
Not just that, the whole leg structure was ridiculous; any MINIMAL movement would cause tremendous clipping, something which would have looked very odd on the realistic engine the project uses. Some of them were chaotic clusters of balls and boxes, and other times their proportions would not let them take a single stride (the original Hunter's feet were LONGER than the whole leg; it would clip through the ground all the time. Yes, I know they are supposed to roll, but they also walk around)
I was the delegate in charge of animating them during the first tier of this project, and the redesign request came in great part thanks to me and the main concept artist credited on the description of this image. However, we tried to keep the most iconic features from the previous, such as the head shape and upper torso appearance.
I understand the need for changing the proportions if that was the case. That aside, just to me, it seems quite odd without the armor skirts. I don't know all the details by any means, but I never thought little hanging boxes that go up/down on hinges would cause quite so much difficulty animating
FUCK MAN!!! After seeing this I am going to completely scrap my current Black Cat I am working on! Your take on it with the hard angular surfaces overlapped by metal plates while preserving the proportions, silhouette, and iconic details is simply sublime!!! I am seriously inspired!